DIGITAL ART

RECENT PROJECTS
"When was the last time you made something that someone wasn't paying you for,and looking over your shoulder to make sure you got it right? When I ask creatives this question, the answer that comes back all too often is, "I can't remember." It's so easy for creativity to become a means to a very practical end-earning a paycheck and pleasing your client or manager. But that type of work only uses a small spectrum of your abilities. To truly excel, you must also continue to create for the most important audience of all: yourself" -Todd Henry

VIDEO

RECENT PROJECTS
Some of the projects I've been working on. Some of them are professional work, done for the consumer sector, and some are just for my personal entertainment.

SKETCHBOOK

RECENT PROJECTS
"Drawing is not only a way to come up with pictures: drawing is a way to educate your eye to understand visual information. When you see something, if you draw often and frequently, you examine a room very differently." Vik Muniz

TUTORIAL

RECENT PROJECTS
Some tips and tricks I use. I will update this section soon.

PHOTOGRAPHY

RECENT PICTURES
"To me, photography is an art of observation. It's about finding something interesting in an ordinary place... I've found it has little to do with the things you see and everything to do with the way you see them." Elliott Erwitt

Archive

DIGITAL GRAVEYARD
My beginnings. These projects are mostly 12-16 years old. Caution! Enter at your own risk. :)

About

About

 

"I’ve always been attracted to graphics, ever since I was 10. Back then, when we only had some old Commodore computer, I had to write a couple of lines just to draw a circle: that was the beginning of my CG exploration. It is when I saw Jurassic Park that I was trully amazed by the CG potential."

 
 

"Dragos Jieanu is a CG artist who works across a broad range of disciplines, from digital matte painting to 3D animation and compositing. His career began in the broadcasting industry in Romania and has since led to different projects all across Europe."

 
 

"I think expressing myself through concept art and illustrations gives me the most satisfaction. 3D takes a lot of time, especially production-ready 3D. I always try to avoid it and use as much Photoshop as possible, since 2D is getting a lot closer to the "what you see is what you get" feeling."