Character with an Eyepatch for 6th Edition Champions (1 Viewer)

Aertheius

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Validated User
I need some help with setting up my character who has an eyepatch and was the test subject of a USA Army black project known as Operation: Omega. The goal of Operation: Omega was creating supersoldiers for the US Army. He was also an Army Ranger. Where can I find what martial Arts skills an Amry Ranger would have in Champions 6th Edition? How do I set up his bones being laced with metal on his sheet? Would you see the scar described below as complication?

A scar runs straight down from beneath the right eye and straight up from the right eyebrow.
 

jerepp

Active member
10 Year Stalwart!
It depends... Champions is an Effects based system. That means that if what you are describing has an effect it has an associated cost or point break in the form of a complication. I am less familiure with the 6th edition than the others but from what I understand this should all be easier in 6th.

For the Scar it could be something as simple and cosmetic as it makes you recognizable and has no other effect, in that case take the distinctive features complication and that is it. If you want the scar running through the eye and making him blind on that side then it would give a bunch more points and be written up as a Physical Limitation.

As for the metal laced bones and whatever other serum enhancements your super soldier got... you don't pay for metal laced bones you pay for whatever bonuses they give you and justify and describe them as metal laced bones or super-soldier enhancements. I would probably build it as a relatively low power elemental control and lump some always on density control with more Str, Con, PD or damage resistance along with maybe a minor boost to normal HtH damage. I don't know for sure about 6th edition but almost all the editions of Hero/Champions have had a martial arts style called Commando Training or some such that would apply, if your guys is a specialist you might want to go with more than one style and get full fledged Boxing, Karate or Savate and then some softer style like Judo, Aikido or Wrestling.

Really you can build this guy however you want. That is the beauty of Champions. But remember you pay points for raw mechanical effects and the visuals and story bits that justify and describe what those effects are is pure color.
 
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Andrew_A

Validated Invalid
10 Year Stalwart!
I need some help with setting up my character who has an eyepatch and was the test subject of a USA Army black project known as Operation: Omega. The goal of Operation: Omega was creating supersoldiers for the US Army. He was also an Army Ranger. Where can I find what martial Arts skills an Amry Ranger would have in Champions 6th Edition? How do I set up his bones being laced with metal on his sheet? Would you see the scar described below as complication?

A scar runs straight down from beneath the right eye and straight up from the right eyebrow.

The scar is easy. That's the Distinctive Features Complication. For Ranger Martial Arts, check out Hero System Martial Arts. That'll give you plenty of options, but if you'd rather not buy the book, give him Comic Book Martial Arts. It's simple, generic, and would probably do in a pinch. Unless you want strict "realism", then I'd say get the Martial Arts book.

For the unbreakable bones, jerepp is right. Figure out what bonuses you want indestructible bones to give you and take it from there. The way I would do it, is I would just give him high Body, Constitution, and Stun and top it off with some level of Damage Reduction. A lot of the time in Champions, there's no, one right way to do things. My suggestions might not represent how you want it to work, so ask around if you're stuck. :)
 

Gojira

in a rubber monster suit
15 Year Compatriot!
I would just give him high skill levels in combat. He learns fast, so his skills are good. Also an obscenely high Dex, and probably the most allowed Speed for the campaign.

"Photographic reflexes" is just the special effect of having super powers, nothing more.
 

Aertheius

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Validated User
As a supersolider I want him to be able to handle himself in combat. Photographic reflexes is the ability to essentially copy any martial arts move that you see.
 

Caias Ward

Active member
15 Year Compatriot!
As a supersolider I want him to be able to handle himself in combat. Photographic reflexes is the ability to essentially copy any martial arts move that you see.

Since the system is somewhat abstract, you would probably buy skill levels and damage classes with limitation "Must observe opponent at least two full phases" or something of that ilk and "May only use skill levels and damage classes to duplicate existing Martial Arts maneuvers"

Alternately, build it as some type of Variable Power Pool (which ends up pricey and is way overkill for what you want to do).
 

jerepp

Active member
10 Year Stalwart!
Since the system is somewhat abstract, you would probably buy skill levels and damage classes with limitation "Must observe opponent at least two full phases" or something of that ilk and "May only use skill levels and damage classes to duplicate existing Martial Arts maneuvers"

Alternately, build it as some type of Variable Power Pool (which ends up pricey and is way overkill for what you want to do).

Generally cheapest way to copy martial arts moves is to buy a few levels of combat skill levels since you can move the bonus from OCV to DCV to damage round to round. Generally something like 6-8 combat skill levels will let create any canned martial arts move on the fly... now totally unrestricted that is going to be pretty expensive, last time I checked it was about 5pt for a combat skill point in hand to hand combat. You could then use power limitations like activation or some such to reduce the cost.

Another way to do general martial arts with skill levels is to buy them with a group of three maneuvers rather than all hand to hand which would only cost 3 per point. You buy that with Strike, Haymaker and Block and you have a classic hard style martial artist for 18 points. That would let you simulate the classic +2 OCV, +2D6 offensive strike or +2 DCV, +2D6 martial strike or +4 DCV, +1 D6 defensive strike or get huge bonuses in block or really wail on people with a supped up Haymaker.

Though I think the have to observe somebody else it less useful and almost doesn't make sense for a trained soldier. The martial moves are not that spectacular that you will need to duplicate anybody elses specific move and really a trained super-soldier should know some level of martial arts as part of his standard training anyway.
 

Aertheius

0
Validated User
How about this for his photographic reflexes?
80 Photographiv Reflexes: Variable Power Pool (Reflex Memory Pool),), 60 base + 60 control cost, (90 Active Points); all slots Only For Physical Skills The Character Observes In Use (-1/2)
 

jerepp

Active member
10 Year Stalwart!
How about this for his photographic reflexes?
80 Photographiv Reflexes: Variable Power Pool (Reflex Memory Pool),), 60 base + 60 control cost, (90 Active Points); all slots Only For Physical Skills The Character Observes In Use (-1/2)

That is a lot of points to sink into something like this... you are paying 80 points to have 60 points worth of skills and although you have the option to swap them around for flexibility I don't think you will actually use that flexibility. There is no way at all that you can be using 60 points of skills all at once so most of that pool is wasted. The other side of that is that the other guys could be spending those points on a 16D6 energy blast.

You would work just fine with a 10 or 20 point pool.. basically thats about the most you could use on skills at any given moment anyway.
 

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