Lighthouse Simulation Program
Tips, Tricks & Other Interesting and Weird Things
Tips & Tricks
- For fast production/reproduction of images, have only
Connect Points, Smart Seek, and Smart Track checked in
the check boxes. The step angle should be as small as
required to give adequate detail. The small the step
angle, the longer it takes to draw.
- For observing exactly how the path is drawn, or
demonstrating to others, don't use Smart Seek, but enable
Show Rays and Show Labels. You may wish to incorporate a
delay too to slow it down (about 100 ms) or also step
through the trace, using the Step from Start feature.
- You can pause the simulation at any point, by pressing
the P key. Once in pause mode, you may press P again to
unpause it, or press S to step through the trace one
step-angle at a time.
- You can capture the image once the screen is drawn if you
are running under windows. To do this, press
<Alt>+<Enter> when the image has been drawn.
This will take you back to Windows, but the program will
be running in a window.
If necessary, drag the bottom right hand corner of the
window out to see the whole picture.
Then press <Alt>+<Print-Screen>. This will
capture the picture into the clipboard. You may then
paste it into a program such as Microsoft Word, WordPad,
or Paint, to edit or print it.
Interesting Observations
The following are observations which have some underlying
mathematical reason for them. What that reason is, well, is
probably fairly complicated, but there is some.
- If B is constant at 1, as A multiplier increases, each
successive odd increment, a new curve is drawn, ie 1:1
& 2:1 = 1 curve, 3:1 & 4:1 = 2 curves, 5:1 &
6:1 = 3 curves, etc.
- If one multiplier is negative, and the other positive,
(ie, both lighthouses in same directions, but still start
facing each other) patterns similar to magnetic flux
lines are created. Try -21 and 20, step angle 0.1.
- Using the same thing as above, but having both positive,
will create an effect similar to the magnetic flux lines
produced when two like poles of a magnet are in close
proximity. (eg, try 20 to 21)
Weird Things
The following use the Join curves feature, which
mathematically does nothing, as the curves theoretically reach
off to infinity, but make some nice drawings. If you're looking
for the maths in them, there's isnt any.
- Set Join curves & when offscreen. Ratio of 7:1.....
is it a martian or a person with a top hat?
- Echidna - same as above but try 20:1
- Pihrana - same as above but try 3:2. Other ratios such as
4:3 7:6, 19:18, etc. give some neat symmetrical pictures.
If you discover any other odd, weird, interesting or
mathematically intriguing images using a range of variables, and
would like to have them up on here, please send them to Bernard Blackham.
Back to the main page.
Written by Bernard
Blackham
© 2000