Halo 4 cutscene - what Mango could have been

https://youtu.be/vNZSeim2nqo

I feel that Mango could have easily been of this quality (with real actors).

that was awesome!

The only really impressive about those trailers is the skin shaders, other than that Mango maintained a better quality overall IMO.

I disagree. Artistically Mango sucked. This one at least has more emotions to it. Technologically, Mango was good in some places and bad in others. Animation in Mango was the worst I’ve ever seem. Personally, BBB is the best creation of BF.

I think much of that emotion comes from having played the previous games. Most of that clip is two characters talking in a room with nice skin shaders. Cut with some nice action shots of course.

I agree with BBB being personal favourite from the BF movies, but ‘Mango sucked’ isn’t entirely polite. It was different. I personally wouldn’t have given it the same art direction. I respect what they did though and enjoyed it.

/2 cents.

I think much of that emotion comes from having played the previous games. Most of that clip is two characters talking in a room with nice skin shaders. Cut with some nice action shots of course.

I for one have not been a fan of the Halo series (sorry!), but I did find a lot of emotion in this. I mean, it’s dealing with whether or not children being turned into soldiers is acceptable, and if the ends justify the means. To me, that is much more emotional than the Mango plot (not that it was bad).

I respect what they did though and enjoyed it.

Agreed

I could have phrased that better.

My point wasn’t that the Halo clip was necessarily bad. My point is more that if we had 80+ hours of gameplay and plot before Tears of Steel, we might naturally connect with the characters more stongly.

I don’t know about you guys, but to me that dialogue is barely above the level of The Room. At least Mango didn’t take itself too seriously.

I feel that Mango could have easily been of this quality (with real actors).

I would have liked that but if we compare budgets and manpower what mango did was too good IMO. I don’t know what the budget for HALO was I only know that the short miniseries FORWARD UNTO DAWN was like 10 million dollars flat. For a 90 minutes total from 5 parts. So lets say 10 mil / 5 = 2 mil = 15 min movies time.

Next time BF wants to do an open project first we donate 1 million dollars ( not 2 ) and then we’ll see what can be done with a short

I might be mistaken but I don’t think that BF had even 200 000 Euro to begin with

Hehe, we did this with 90+ artists while mango had a fraction of the crew, it’s not the best idea to compare the two productions. Each has it’s purpose, and place in todays’ cg driven cinema. and I’m not putting any relation marks between the two. and i agree with what Zalamander said about seriousness :wink:

I feel that $1mil is doable if every Blender user donate $1

1$ / user could get about 1$ , I’m not certain though, how many blenderheads are there out there?
On the other hand we should keep our eyes on the ball, not everybody would be willing to pay money for a blender movie project.
I mean a lot of the money could be used to help fund blender improvements and expansions instead of a recreational short.

As everybody has stated, the halo video budget is more likely to be a lot bigger than the mango budget and no matter how you twist or turn it, graphically it does matter.

You know what? If you want to see a decent blender movie made , you have a script and artistic vision, you know how to spend the money on actors, modelers, animators, compositors then why not kickstart something and make that video. Maybe even non-blenderheads would chip in.

There’s no real point in arguing the differences between the 2, gather the facts and draw your own conclusions.

As a cinematic this is really rising the bars, but it has its flaws, especially in animation (eyes looking in the wrong direction and most of the time dead!).

Sometimes I think that you guys don’t know what an army of people is necessary to pull off something of that quality, or do you think that this is done by 6 people in 6 months time? Or do you still think that software and computers are the one doing the work?

While I agree that ToS has its up and downs, you have to consider that the more you go into the realistic side of things, even with real actors, the difficult it gets. BBB, being a cartoon/gag based project was “easier” in this respect.

My 2c.

Gian

This is assuming that money is at the root of TOS problems. I think the are short films out there that have been made with far less money than TOS that are far better. you can spend 200 million and all that can get your at times is a complete freaking bomb. The are plenty of student graduation films out there that blow out of the water.

you can spend 200 million and all that can get your at times is a complete freaking bomb

An example here would be nice. I know of no such things happening. As I see it when a lot of money is involved and such a big investment is made you tend to make sure that it gets done properly. No offence but where I live even 1000 E is a lot of money and you tend to invest it wisely.

Also I want to remember the OP that THE PURPOSE OF THE OPEN MOVIE PROJECTS OF BLENDER FOUNDATION IS TO BETTER BLENDER AS A COMPACT 3D PACKAGE and NOT to make beautiful movies. BEAUTY is just a bonus.

While we still have this comparison between TOS and HALO it would be wise to keep in mind that TOS was renderer using an alpha renderer ( yes cycles ) and not some stable and tested high performing render engine as was probably the case in HALO.

On the other hand we should keep our eyes on the ball, not everybody would be willing to pay money for a blender movie project.
I mean a lot of the money could be used to help fund blender improvements and expansions instead of a recreational short.

Exactly who donated to TOS for the movie itself ? I’ve donated to help make Blender better not because I have a thing with open movie projects. This is just ridiculous ! The confusion floating around is what gives birth to threads like this one …

It’s a shame that the same thing has to be repeated over and over again… as with any other thing in this world you CAN NOT GET SOMETHING FOR NOTHING so unless you’re willing to pay ( one way or the other ) you will never get what/where you want.

[QUOTE=reC;]
It’s a shame that the same thing has to be repeated over and over again… as with any other thing in this world you CAN NOT GET SOMETHING FOR NOTHING so unless you’re willing to pay ( one way or the other ) you will never get what/where you want.[/QUOTE]

Lets keep it civil. The fact is that throwing money at something doesnt guarantee results. No citation should be necessary on that point. Another thing is that ‘as with any other thing in this world you cant get something from nothing’ is the greatest universal paradox we’ve been faced with, throughout all of human history. Ie: if you go back in time long enough you get to a point where its not logical how that last item of creation could come to exist if there is seemingly nothing before it.

you really don’t know of any big budget movies that were made for about that amount of money that were bad and got terrible reviews. 150-200million is the going rate of most sfx heavy movies these days and the are many that have stink if you just consider this year alone. This is a problem that can’t be solved by throwing money at it. Battleship and John Carter of Mars are two movies that had budgets over 200USD and both bombed.

the are lots of low budget to zero budget shorts on net that ahead of TOS that you don’t even need to compare it to this Halo 4 trailer

Why do people seem to think that a larger budget will magically infuse artists with masterful skill.

Seriously,if the mango team had a larger budget,they would still make the exact same film,because its still being made by the exact same team,lol.

This bizarre logic that more money will equate to a better film,rather than the experience of the actual filmmakers, makes my head explode.

I already stated my opinion on TOS.but the jist was…

1.They achieved some great vfx work. Applause,great achievement,but this was presented within a bad film unfortunately.

2.There was no need for it be a as long as it was,they could have worked on a 3-4 min film ,and explored everything they needed to explore for production pipeline and software tool improvements,thus blender development would be a lot further than it is now.

Take this halo cinematic (an interrogation) and TOS (cool robots and stuff) and combine into a short 4 min film.And essentially you get
ARCHETYPE.

Which in my opinion,is what mango could have been.Why the comparison? because It used all the same techniques (tracking,cg live action integration even holographic screens),and has a more interesting story that leaves me intrigued.

from the (good) shots I saw in TOS,giving the right team of artists,i’m confident you could produce the EXACT same film with blender.(not saying you should,just saying blender is fully capable)

Seriously? $1 is that much for a person who uses Blender to put in toward a good project? Nowadays $1 is nothing, even for a lot of third world countries (people who use Blender certainly have electricity and thus can spare some change), not to mention most of the EU, US, Canada, Australia, and major block of Latin America.

Talking about what Blender is capable of is moot. Blender was capable of this stuff in 2009. Sure we have more toys and methods now, but that doesn’t make us better artists or storytellers. Where is Endi? :slight_smile: